The Design of the Nusantara Quest Game on Mobile Platforms for the Cultural Arts Subject for Grade X Students

Authors

  • Muhammad Fahril Universitas Muhammadiyah Sidenreng Rappang
  • Usman M Universitas Muhammadiyah Sidenreng Rappang
  • Muhammad Takdir Universitas Muhammadiyah Sidenreng Rappang

DOI:

https://doi.org/10.59890/ijsas.v2i8.2412

Keywords:

Educational Game, Arts Education, ADDIE, Media Validation, Content Validation, Student Response

Abstract

This research aims to design a mobile-based game called Nusantara Quest to enhance student engagement and learning outcomes in Arts Education for 10th-grade students. The educational game is developed using the Unity platform and follows the ADDIE model (Analyze, Design, Development, Implementation, Evaluation). The analysis phase involves studying student characteristics and material needs. During the design phase, game flow, user interface, and educational content are created. The development phase includes game creation and validation by media and content experts. Implementation involves trials with students from SMK Negeri 5 Sidrap, and the evaluation phase assesses the effectiveness of the game in improving student interest and understanding of Arts Education material. The research findings indicate that the quiz-based educational game is valid and effective as an interactive learning media S

References

Anggraini, D., Yulianto, E., & Pratiwi, M. (2021). Unity Hub sebagai Platform Pengembangan Game Edukasi. Jurnal Teknologi Informasi, 11(2), 78-92.

Desi Wulandari. (2021). Teknik Analisis Data Kualitatif dan Kuantitatif. Jurnal Penelitian, 7(4), 205-220.

Julita Kencana, & Yensharti. (2023). Minat Siswa terhadap Mata Pelajaran Seni ne

Mariani, S. (2021). Seni Budaya sebagai Landasan Pembentukan Kepribadian. Jurnal Seni dan Budaya, 14(2), 45-59.

Murti, R., & Handayani, E. (2022). Efektivitas Penggunaan Game Edukasi dalam Pembelajaran. Jurnal Teknologi Pendidikan, 10(1), 70-85.

Downloads

Published

2024-08-31

How to Cite

Fahril, M., Usman M, & Muhammad Takdir. (2024). The Design of the Nusantara Quest Game on Mobile Platforms for the Cultural Arts Subject for Grade X Students. International Journal of Sustainable Applied Sciences, 2(8), 857–866. https://doi.org/10.59890/ijsas.v2i8.2412

Issue

Section

Articles